App Store 5.2 rejection: Intellectual property
By The Draftbit team · Updated
Sources checked
This guide is for iPhone and iPad apps using third-party content, branding, services, or other protected material.
Apple wants to know whether you have the right to distribute what your app uses. Guideline 5.2 covers content you create or properly license, with more specific rules for brands, services, media downloads, and Apple materials.
Make a rights inventory
List artwork, audio, video, text, logos, datasets, and integrated services. Record who owns each and what permission covers your use. We’d check store screenshots and generated assets as well as content inside the app.
Resolve the actual rights question
Provide relevant authorization when requested, obtain missing permission, or remove the material. Access to a public file or an API doesn’t by itself establish a right to redistribute or monetize it.
Use the child rules below for the precise issue. For an uncertain copyright, trademark, or patent question, seek qualified advice rather than relying on a generic statement of fair use.
Check the corrected build and metadata for remaining copies. Reply with the affected material, what changed, and authorization that identifies the rights and parties involved. Keep unnecessary personal information out of the documents shared.
Official sources
We checked these instructions against the sources below. The console layout may change, and your review decision may call for different steps.
- Apple App Review guideline 5.2 Checked 22 September 2026